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The Film A House of Dynamite: A Political Fantasy and Significant Letdown.

Bestowed upon a select group, the mantle of Acclaimed Auteur can serve as an honor and a weight. On the positive side, it can offer protection: when viewing the works of an celebrated director through this lens, auteurist critics may feel compelled to defend even their weakest efforts. (The reasoning is that a disappointing film by a Renowned Director is still superior to the best work of a commercial director.) One disadvantage is that such titles can restrict a creative to a very narrow courtyard, seeking out material befitting a Noted Film-maker; another is that the dismay when a project doesn't spark is all the greater. A prominent example has recently arrived on Netflix in the latest from Bigelow A House of Dynamite, a minor effort that – if texts from cinephile pals are any guide – seems assured of only one honor this season: that for Most Notable Misfire.

Examining Bigelow's Career Path

To ascertain the reasons the film has failed to impress, we must look back at Bigelow's career. Bigelow earned her laurels with a series of expansive, limber genre pics: biker flick The Loveless, the rangy vamp saga Near Dark, police drama Blue Steel, the classic Keanu/Swayze actioner Point Break. A more definite sign of her creative evolution came with 1995’s underheralded Strange Days, an electrifying near-future drama, informed by the Rodney King case, which also functioned as a warning tale about the dangers of rejecting actuality to take cover in the digital world. (Bigelow proved more attentive to this than her screenwriter/ex-husband James Cameron, currently prepping the release of Avatar 3.) Yet after the events of 2001, with her standing increasing, Bigelow – like her the United States – was compelled to respond to external pressures. The Hurt Locker and Zero Dark Thirty broached America’s recent military engagements in the Middle East; Detroit, released in the period following the Charlottesville events, entered into a fractious conversation with the country’s deep-seated legacy of racism.

One can appreciate why a director with this background might be interested in Dynamite’s script – authored by Noah Oppenheim, the former NBC News chief who scripted Netflix’s recent, De Niro-led series Zero Day – and why the streamer would strongly support a missile crisis drama after Oppenheimer’s Oscars sweep. (One concept for the new film: a contemporary version of Oppenheimer?)

The Film's Strengths and Weaknesses

Dynamite is at its most compelling early on, describing in something like real time the 19 minutes in which a missile launched somewhere in the Pacific region by unidentified actors is spotted on the radars of a US army base in Alaska and alerted to the executive briefing area, en route towards what everyone learns is its target: the heart of Chicago. In this opening segment, Bigelow and Oppenheim briskly accelerate the stakes while undertaking an fascinating time-based suspense: we’re made to question where this feature-length movie can possibly head once the countdown clock reaches zero.

The response – and at this point the frustrations emerge – is a return to the start: the film later moves between the perspectives of those senior officials (Tracy Letts’ military officer, secretary of defence Jared Harris and president Idris Elba) the opening scene only partially revealed. From a narrative standpoint, the film fails to progress: it’s a lengthy film with less than twenty minutes of story, leaving Oppenheim to return to the initial segment repeatedly, each pass adding on contested bureaucratic steps while edging everybody closer the feared explosion. Previous Bigelow films had a strong control on stimulus and response; her most successful works as a Noted Film-maker, The Hurt Locker and Zero Dark Thirty, were definitionally all consequence. But here, the triggering event is also the final play; the drama gets interesting at the exact moment the film ends. The figures are left wondering: “Is that it?” We are, too, for distinct motivations.

Stylistic and Conceptual Issues

While the situation spins in ever decreasing circles, like a bleak repetitive cycle, we’ve plenty of opportunity to ponder the deleterious effect Netflix money has had on the visual style of American cinema. Even on the big screen, Dynamite appeared as uninspired and typical, Barry Ackroyd’s hasty mobile filming evoking 24 or The West Wing or current streaming offerings reusing familiar locations, up to and including Zero Day. If Bigelow the Acclaimed Visual Artist disappears, so too does Bigelow the Renowned Feminist Director: Rebecca Ferguson, sketched in that beginning part as possibly one more of this director’s strong female professionals, exits prematurely, so yet again it’s up to a group of serious male figures to try to avert global catastrophe. The verve Bigelow infused into her pulpier breakthrough films is lost in this project; maybe after Detroit’s commercial underperformance, the director felt she had to restrain her risk-taking, but a script this dialogue-heavy required some balancing visual flair.

The Core Fear and Final Analysis

The fear A House of Dynamite most potently evokes, then, isn’t global eradication, but a director’s terror of being thought unworthy; stiffening and almost petrifying as it unfolds, it’s not unexpected the film should have been surpassed by recent, recontextualising events. What this screenplay takes for granted is that those occupying positions of operational authority would be trained specialists, fundamentally diligent and that the largest risk to Chicago in late 2025 would come from an origin beyond the White House. Where prior Bigelow films felt like deeply committed examinations on their era, Dynamite – the first of this director’s recent works to fall in a gray area of neglect, diversion and complete unimportance – instead spends a pair of lethargic hours clawing futilely outdated. It’s lacking in drama by design: even before the stray rocket first is detected, the America Bigelow’s film depicts has been blown to smithereens.

KD
Written by

Kevin Dixon

Elara Vance is a game designer and digital storyteller passionate about immersive experiences and indie game development.

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